TEAM EFFECTS:
Auras
(Note: Only one Aura may be active on DT at a time, but with two DT's in a group each of them can have different Auras on and apply both team effects to the whole group. However three or more DT's in the same group is kind of waste.)
Aura of Infusion - Buff, always active
Team effect:
Chance of getting damage or receiving spell damage, 20 percent chance
Heals 31 + heals 15 every 1 second for 6 seconds
(Improved Infusion feat, fully trained 5 points, +500% healing of Aura of Infusion)
Aura of Dread Fury - Buff, always active
Team effect:
Chance on damage, 6 procs per minute
43-52 points of unholy damage on target
Other team effects:
Martyrdom - Heal ability
Team effect:
Heals 64 on target every 1 second, duration 20.5 seconds
Cooldown is either 8 seconds or 21 seconds depending if Unwilling sacrifice AA Perk is on.
A Soul for our Feast IV - Combo
Team Effect:
+3.6% Physical Health Tap, duration 33 seconds
Cooldown 60 seconds
(Extended A Soul for our Feast AA, +6 duration for buff effect, trained 1 point at the moment)
(Improved A soul for our Feast AA, -6 decrease to dooldown time, trained 3 points at the moment)
Rear Guard - AA passive ability (2 points trained at the moment)
+201 Heal Rating for priests in the group
+2% Base Spell Damage for priests in the group
+3% Weapon Damage (Melee) for priests in the group
DEBUFFS:
Dread Shadow - Pet
Spiritual Ruin, duration 15 seconds on target
-15% Holy Invulnerability on target
-15% Unholy Invulnerability on target
DS applies and refreshes the Spiritual Ruin on the target with every attack.
Cooldown of Dread Shadow spell is 60 seconds, maximum time DS stays alive is 20 seconds
Unhallowed Blight III - Combo
Spiritual Wrack, duration 30 seconds on target
-10% Holy Invulnerability on target
-10% Unholy Invulnerability on target
Cooldown 20 seconds
Drain Strength - Passive ability
-5% Damage Multiplier, duration 6 seconds on target
All the combos have a chance proccing Drain Strength on target, description does not tell what is the chance of proc but I'd say roughly 50% chance.
Death Lord - AA Combo (1 point trained at the moment)
Reduces all tap effects, duration 15 seconds on target
-2% Magical Health Tap
-2% Magical Mana Tap
-2% Magical Stamina Tap
-2% Physical Health Tap
-2% Physical Mana Tap
-2% Physical Stamina Tap
Cooldown 15 seconds
OTHER STUFF:
Agro tools:
Irritate - Enpowered Irritate AA fully trained 5 points, cooldown 20 seconds
Seal of Chaos - area of effect 4 m, up to 4 targets, cooldown 60 seconds
Goad - General tree ability, cooldown 90 seconds
Forced Engage - AA ability, cooldown 150 seconds
Mana burn:
Mystical Bane I, removes 83 points of Mana on target, cooldown 30 seconds
Mystical Bane II, removes 517 points of Mana on target, cooldown 30 seconds
Mystical Bane III, removes 620 points of Mana on target, cooldown 30 seconds
Mystical Bane IV, removes 668 points of Mana on target, cooldown 30 seconds
(Dissipate Ether feat, fully trained 3 points, +20% increase to mana burned by each point)
(Expanded Mystical Bane AA, fully trained 5 points, +10% increase to mana burned by Mystical Bane combos)